common-mobile-animation

$npx mdskill add HoangNguyen0403/agent-skills-standard/common-mobile-animation

| Duration | Range | Use Case | |----------|-------|----------| | Short | 100-150ms | Toggles, cell press | | Medium | 250-350ms | Navigation, modals | | Long | 400-600ms | Shared element, complex state |

SKILL.md

.github/skills/common-mobile-animationView on GitHub ↗
---
name: common-mobile-animation
description: Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.
metadata:
  triggers:
    files:
    - '**/*_page.dart'
    - '**/*_screen.dart'
    - '**/*.swift'
    - '**/*Activity.kt'
    - '**/*Screen.tsx'
    keywords:
    - Animation
    - AnimationController
    - Animated
    - MotionLayout
    - transition
    - gesture
---
# Mobile Animation

## **Priority: P1 (OPERATIONAL)**


## Timing Standards

| Duration | Range | Use Case |
|----------|-------|----------|
| Short | 100-150ms | Toggles, cell press |
| Medium | 250-350ms | Navigation, modals |
| Long | 400-600ms | Shared element, complex state |

**Hard limit**: Never exceed 600ms for any animation.

## Workflow

1. **Choose duration** from timing table based on interaction type.
2. **Select easing curve** per platform — `Curves.fastOutSlowIn` (Material) or `easeInOut` (iOS). Never use `linear`.
3. **Animate GPU-friendly properties** (`transform`, `opacity`). Avoid `width`/`height` which trigger layout.
4. **Wire gestures** using `onPan` / `interactivePopGesture` for fluid, interruptible UX.
5. **Verify frame rate** in profiler — target 60fps with no jank frames.

See [implementation examples](references/implementation.md) for Flutter and iOS animation patterns.

## References

- [Animation Patterns](references/animation-patterns.md)

## Anti-Patterns

- **No linear easing**: Feels robotic; always use platform-standard curves.
- **No layout thrashing**: Avoid animating properties that trigger layout (width, padding).
- **No memory leaks**: Always `dispose()` AnimationControllers in Flutter; invalidate timers in iOS.
- **No blocking UI**: Run heavy calculations outside animation frames.

## Related Topics

- [common-mobile-ux-core](../common-mobile-ux-core/SKILL.md)
- [flutter-performance](../../flutter/flutter-performance/SKILL.md)
- [common-performance-engineering](../common-performance-engineering/SKILL.md)

More from HoangNguyen0403/agent-skills-standard

SkillDescription
android-agp-upgradeUpgrade an Android project to Android Gradle Plugin (AGP) 9. Use when migrating to AGP 9, updating Gradle build files, migrating to built-in Kotlin, or adopting the new AGP DSL.
android-architectureApply Clean Architecture layering, modularization, and Unidirectional Data Flow in Android projects. Use when setting up project structure, placing code in layers, configuring feature/core modules, or implementing UDF patterns.
android-background-workImplement WorkManager and background processing correctly on Android. Use when creating Worker classes, scheduling tasks, choosing between WorkManager and Foreground Services, or setting up Hilt in workers.
android-composeBuild high-performance declarative UI with Jetpack Compose. Use when writing Composable functions, optimizing recomposition, hoisting state, or working with LazyColumn and side effects.
android-compose-migrationMigrate an Android XML View to Jetpack Compose following a structured 10-step workflow. Use when converting XML layouts to Compose, setting up Compose in an existing View-based project, or incrementally adopting Compose.
android-concurrencyWrite correct coroutine scopes, Flow collection, and dispatcher injection in Android. Use when writing suspend functions, choosing between StateFlow and SharedFlow, or injecting Dispatchers for testability.
android-deploymentConfigure release signing, R8 obfuscation, and App Bundle publishing for Android. Use when setting up signing configs, enabling minification, adding ProGuard keep rules, or preparing for Play Store submission.
android-design-systemEnforce Material Design 3 theming and design token usage in Jetpack Compose. Use when implementing M3 components, color schemes, typography, or design tokens.
android-diConfigure Hilt dependency injection with proper scoping, modules, and constructor injection in Android. Use when setting up Hilt DI, defining modules, or configuring component scoping.
android-edge-to-edgeMigrate a Jetpack Compose app to edge-to-edge display and fix system bar inset issues. Use when UI components are obscured by navigation/status bars, fixing IME insets, or enabling edge-to-edge for SDK 35+.