multiplayer

$npx mdskill add benjaminasterA/antigravity-awesome-skills/multiplayer

Guides multiplayer game architecture, networking, and synchronization choices.

  • Selects optimal architecture for real-time, turn-based, or MMO games.
  • Uses Read, Write, Edit, Glob, Grep, and Bash tools for implementation.
  • Recommends based on latency, cost, security, and game type trade-offs.
  • Outputs structured comparisons and decision trees for developer reference.

SKILL.md

.github/skills/multiplayerView on GitHub ↗
---
name: multiplayer
description: "Multiplayer game development principles. Architecture, networking, synchronization."
allowed-tools: Read, Write, Edit, Glob, Grep, Bash
risk: unknown
source: community
---

# Multiplayer Game Development

> Networking architecture and synchronization principles.

---

## 1. Architecture Selection

### Decision Tree

```
What type of multiplayer?
│
├── Competitive / Real-time
│   └── Dedicated Server (authoritative)
│
├── Cooperative / Casual
│   └── Host-based (one player is server)
│
├── Turn-based
│   └── Client-server (simple)
│
└── Massive (MMO)
    └── Distributed servers
```

### Comparison

| Architecture | Latency | Cost | Security |
|--------------|---------|------|----------|
| **Dedicated** | Low | High | Strong |
| **P2P** | Variable | Low | Weak |
| **Host-based** | Medium | Low | Medium |

---

## 2. Synchronization Principles

### State vs Input

| Approach | Sync What | Best For |
|----------|-----------|----------|
| **State Sync** | Game state | Simple, few objects |
| **Input Sync** | Player inputs | Action games |
| **Hybrid** | Both | Most games |

### Lag Compensation

| Technique | Purpose |
|-----------|---------|
| **Prediction** | Client predicts server |
| **Interpolation** | Smooth remote players |
| **Reconciliation** | Fix mispredictions |
| **Lag compensation** | Rewind for hit detection |

---

## 3. Network Optimization

### Bandwidth Reduction

| Technique | Savings |
|-----------|---------|
| **Delta compression** | Send only changes |
| **Quantization** | Reduce precision |
| **Priority** | Important data first |
| **Area of interest** | Only nearby entities |

### Update Rates

| Type | Rate |
|------|------|
| Position | 20-60 Hz |
| Health | On change |
| Inventory | On change |
| Chat | On send |

---

## 4. Security Principles

### Server Authority

```
Client: "I hit the enemy"
Server: Validate → did projectile actually hit?
         → was player in valid state?
         → was timing possible?
```

### Anti-Cheat

| Cheat | Prevention |
|-------|------------|
| Speed hack | Server validates movement |
| Aimbot | Server validates sight line |
| Item dupe | Server owns inventory |
| Wall hack | Don't send hidden data |

---

## 5. Matchmaking

### Considerations

| Factor | Impact |
|--------|--------|
| **Skill** | Fair matches |
| **Latency** | Playable connection |
| **Wait time** | Player patience |
| **Party size** | Group play |

---

## 6. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Trust the client | Server is authority |
| Send everything | Send only necessary |
| Ignore latency | Design for 100-200ms |
| Sync exact positions | Interpolate/predict |

---

> **Remember:** Never trust the client. The server is the source of truth.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

More from benjaminasterA/antigravity-awesome-skills

SkillDescription
2d-games2D game development principles. Sprites, tilemaps, physics, camera.
3d-games3D game development principles. Rendering, shaders, physics, cameras.
3d-web-experienceExpert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing ...
accessibility-compliance-accessibility-auditYou are an accessibility expert specializing in WCAG compliance, inclusive design, and assistive technology compatibility. Conduct audits, identify barriers, and provide remediation guidance.
active-directory-attacksThis skill should be used when the user asks to \"attack Active Directory\", \"exploit AD\", \"Kerberoasting\", \"DCSync\", \"pass-the-hash\", \"BloodHound enumeration\", \"Golden Ticket\", ...
activecampaign-automationAutomate ActiveCampaign tasks via Rube MCP (Composio): manage contacts, tags, list subscriptions, automation enrollment, and tasks. Always search tools first for current schemas.
address-github-commentsUse when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
agent-framework-azure-ai-pyBuild Azure AI Foundry agents using the Microsoft Agent Framework Python SDK (agent-framework-azure-ai). Use when creating persistent agents with AzureAIAgentsProvider, using hosted tools (code int...
agent-manager-skillManage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
agent-memory-mcpA hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).