dojo-migrate

$npx mdskill add dojoengine/book/dojo-migrate

Execute safe world migrations and handle breaking changes.

  • Resolves schema conflicts during version upgrades.
  • Depends on sozo CLI for inspection and deployment.
  • Analyzes diff files to plan migration strategies.
  • Outputs step-by-step execution commands for users.

SKILL.md

.github/skills/dojo-migrateView on GitHub ↗
---
name: dojo-migrate
description: Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.
allowed-tools: Read, Bash, Grep, Glob
---

# Dojo Migration Management

Handle world migrations, upgrades, and breaking changes when updating deployed Dojo worlds.

## When to Use This Skill

- "Migrate my world changes"
- "Upgrade to new Dojo version"
- "Handle breaking changes"
- "Update deployed models"

## What This Skill Does

Manages migration workflows:
- Analyze migration diffs
- Plan migration strategies
- Execute migrations
- Handle breaking changes
- Upgrade Dojo versions

## Quick Start

**Update existing world:**
```
"Migrate my changes to the deployed world"
```

**Version upgrade:**
```
"Upgrade my project to Dojo v1.8.0"
```

## Migration Workflow

### 1. Inspect Changes

```bash
sozo inspect
```

Shows:
- New models
- Modified models
- New systems/contracts
- Modified systems
- Status of all resources

### 2. Build and Test

```bash
sozo build
sozo test
```

### 3. Execute Migration

```bash
# Deploy with default dev profile
sozo migrate

# Deploy with specific profile
sozo migrate --profile sepolia
```

## Migration Types

### Additive Migrations (Safe)

**Adding new model:**
```cairo
// New model - safe to add
#[derive(Copy, Drop, Serde)]
#[dojo::model]
pub struct NewFeature {
    #[key]
    pub player: ContractAddress,
    pub data: u32,
}
```

**Adding new system:**
```cairo
// New system - safe to add
#[dojo::contract]
pub mod new_system {
    // Implementation
}
```

**Adding model field:**
```cairo
// Adding field - existing data will have default (zero) value
struct Position {
    #[key] player: ContractAddress,
    x: u32,
    y: u32,
    z: u32,  // New field
}
```

### Breaking Migrations (Dangerous)

**Changing key fields:**
```cairo
// Old
struct Position {
    #[key] player: ContractAddress,
    x: u32, y: u32,
}

// New - BREAKING! Different key structure
struct Position {
    #[key] entity_id: u32,  // Changed key
    x: u32, y: u32,
}
```

**Removing fields:**
```cairo
// Old
struct Stats {
    #[key] player: ContractAddress,
    health: u8,
    mana: u8,
}

// New - BREAKING! Data loss
struct Stats {
    #[key] player: ContractAddress,
    health: u8,
    // mana removed
}
```

**Changing field types:**
```cairo
// Old
struct Position {
    #[key] player: ContractAddress,
    x: u32,
    y: u32,
}

// New - BREAKING! Type incompatible
struct Position {
    #[key] player: ContractAddress,
    x: u128,  // Changed type
    y: u128,
}
```

## Handling Breaking Changes

### Option 1: New World

Deploy fresh world with different seed:
```toml
# dojo_dev.toml
[world]
seed = "my_game_v2"  # Different seed = new world address
```

```bash
sozo build && sozo migrate
```

### Option 2: Parallel Models

Keep both old and new versions:
```cairo
// Keep old model
#[derive(Copy, Drop, Serde)]
#[dojo::model]
pub struct PositionV1 {
    #[key] player: ContractAddress,
    x: u32, y: u32,
}

// Add new model
#[derive(Copy, Drop, Serde)]
#[dojo::model]
pub struct PositionV2 {
    #[key] entity_id: u32,
    x: u32, y: u32, z: u32,
}
```

### Option 3: Data Migration System

Create a migration system to transform data:
```cairo
#[dojo::contract]
pub mod migrator {
    fn migrate_positions(ref self: ContractState, players: Array<ContractAddress>) {
        let mut world = self.world_default();

        for player in players {
            // Read old format
            let old_pos: PositionV1 = world.read_model(player);

            // Transform to new format
            let new_pos = PositionV2 {
                entity_id: world.uuid(),
                x: old_pos.x,
                y: old_pos.y,
                z: 0,
            };

            // Write new format
            world.write_model(@new_pos);
        }
    }
}
```

## Version Upgrades

### Update Dojo Version

1. Update `Scarb.toml`:
```toml
[dependencies]
dojo = "1.8.0"

[dev-dependencies]
dojo_cairo_test = "1.8.0"
```

2. Review changelog for breaking changes

3. Build and test:
```bash
sozo build
sozo test
```

4. Migrate:
```bash
sozo migrate
```

## Migration Checklist

### Pre-Migration
- [ ] Review changes with `sozo inspect`
- [ ] Test changes locally on Katana
- [ ] Identify breaking changes
- [ ] Plan data migration if needed
- [ ] Test migration on testnet first

### Migration
- [ ] Build succeeds (`sozo build`)
- [ ] Tests pass (`sozo test`)
- [ ] Migration executes (`sozo migrate`)
- [ ] Verify new models/systems work
- [ ] Check existing data integrity

### Post-Migration
- [ ] Test all systems still work
- [ ] Update Torii indexer if needed
- [ ] Regenerate client bindings
- [ ] Update client integration
- [ ] Monitor for issues

## Common Scenarios

### Adding a New Model

```bash
# 1. Add model to code
# 2. Build
sozo build

# 3. Migrate
sozo migrate

# 4. Verify
sozo inspect
```

### Updating System Logic

```bash
# 1. Update system code
# 2. Build and test
sozo build
sozo test

# 3. Migrate (redeploys system)
sozo migrate

# 4. Test updated system
sozo execute my_game-actions spawn
```

## Troubleshooting

### "Class hash not found"
- Run `sozo build` first
- Check Scarb.toml version compatibility
- Clear `target/` directory and rebuild

### "Model already exists"
- Models cannot be removed from world
- Use versioned model names if structure changes
- Consider deploying new world

### "Migration failed"
- Check account has funds for gas
- Verify profile configuration
- Review `sozo inspect` output

## Next Steps

After migration:
1. Test all functionality
2. Update client bindings (`sozo build --typescript`)
3. Update Torii if model changes (`dojo-indexer` skill)
4. Monitor world for issues

## Related Skills

- **dojo-deploy**: Initial deployment
- **dojo-config**: Update configuration
- **dojo-world**: Manage permissions after migration
- **dojo-indexer**: Update indexer for new schema
- **dojo-client**: Update client bindings

More from dojoengine/book

SkillDescription
dojo-clientIntegrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
dojo-configConfigure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.
dojo-deployDeploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.
dojo-indexerSet up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.
dojo-initInitialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.
dojo-modelCreate Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
dojo-reviewReview Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
dojo-systemCreate Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
dojo-testWrite tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
dojo-tokenImplement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers.