---
name: directxtk-tutorial
description: >-
Walk through the DirectX Tool Kit for DirectX 11 Getting Started tutorial step by step. Use this skill when
asked to follow the tutorial, set up a new DirectX 11 project, or learn how to use DirectX Tool Kit from scratch.
license: MIT
metadata:
author: chuckw
version: "1.0"
---
# DirectX Tool Kit for DirectX 11 — Getting Started Tutorial
This skill walks the user through the [Getting Started](https://github.com/microsoft/DirectXTK/wiki/Getting-Started) tutorial for DirectX Tool Kit step by step.
Follow each step in order. Each step builds on the previous one.
At the end of each step, **ask the user** if they would like to see the Technical Notes section (which provides a brief overview of the underlying Direct3D APIs and objects used by the toolkit in that step) or skip it and move on to the next step.
## Tutorial Steps
| Step | Title | Reference |
| ------ | ------- | ----------- |
| 0 | Prerequisites | [reference/step0.md](reference/step0.md) |
| 1 | Project Setup | [reference/step1.md](reference/step1.md) |
| 2 | Building the Project | [reference/step2.md](reference/step2.md) |
| 3 | Adding DirectX Tool Kit | [reference/step3.md](reference/step3.md) |
| 4 | Sprites and Textures | [reference/step4.md](reference/step4.md) |
| 5 | Drawing Text | [reference/step5.md](reference/step5.md) |
| 6 | Simple Rendering | [reference/step6.md](reference/step6.md) |
| 7 | 3D Shapes | [reference/step7.md](reference/step7.md) |
## Assets
The `assets/` folder contains files needed during the tutorial:
- `cat.png` — sprite texture used in Step 4
- `courier.spritefont` — pre-built sprite font used in Step 5
## Full Tutorial Sequence
See [reference/tutorial-steps.md](reference/tutorial-steps.md) for the complete list of planned tutorial lessons beyond these initial seven steps.